Growing Our Digital Literacy Reach

10 Jan Growing Our Digital Literacy Reach

SHIFT FOR JUNIORS

JUNIOR DIGITAL INTEGRATION – LITTLE KEYBOARDS

Little Keyboards is a digital integration programme that is implemented during the Holiday School Programme focusing on Numeracy and Literacy for grade 1 and 4 learners. We have successfully run the programme for the April and October Holiday School Programme, 2021.

Mathseeds – Numeracy

Mathseeds is a comprehensive online mathematics program for children aged 3-9. It teaches core math and problem-solving skills and fundamental concepts in a fun, motivating, and engaging way.  Mathseeds helps build a solid Mathematics foundation that will foster a love for the subject throughout their school life.

  1. The program features a wide variety of interactive lessons and activities that have been structured to build early mathematical skills in an engaging manner.
  2. When learners start on the program, they can complete a placement test to ensure they are starting at the correct lesson level, regardless of the grade they are in.
  3. Learners can progress through the lessons independently and at their own pace, however, the facilitator can also direct the learning by assigning specific lessons that need to be completed.

Mathematical thinking and problem-solving in every lesson.

  1. Strategies, models, and interactive manipulatives help learners learn how to solve problems.
  2. Mathematical models include number lines, number charts, part-part whole, number patterns, place value, number bars, graphs, and many more.
  3. Lessons promote thinking mathematically and developing number sense.
  4. Scaffolded learning enables learners to apply their learning across a range of activities

Identify the question, find facts, apply, and evaluate.

  1. Learners tackle each problem using the same structure.
  2. Underline the question, circle the facts, and choose a strategy.
  3. Allows learners to develop critical thinking skills whatever their ability level.

Mini-games in the Arcade prepare learners for more difficult problem-solving opportunities.

  1. Problem solving strategy games in the Games arcade develop logical thinking.
  2. Introduces early problem-solving thinking.
  3. Fun, interactive, and levelled to challenge learners.
  4. Games include: Pack Your bags, Cow Jump, Where’s My shadow, Shape Tip, True or False.

Reading Eggs – Literacy

Reading Eggs is a comprehensive online English literacy program for children aged 3-13.  The program supports a child’s learning to read journey with interactive lessons and activities that are easy to follow, self-paced, and highly engaging for young children.  By incorporating Reading Eggs into a child’s learning routine, it will be helping prepare them to master the English language, as well as succeed and feel confident at school.

  1. The lessons are interactive and use colourful animation, fun characters, songs, and rewards to keep children motivated and on task.
  2.  When learners start on the program, they can complete a placement test to ensure they are starting at the   correct lesson level based on their ability, regardless of the grade they are in.
  3.  Learners progress through the lessons independently and at their own pace, however, the facilitator can also direct the learning by assigning specific lessons that need to be completed.
  4. The program includes over 2 500 books in the online library – each ending with a multiple-choice comprehension quiz that assesses understanding.

Parts 1 and 2 The main lesson

Reading Eggs lessons are made up of a wide variety of interesting activities but each lesson has a consistent format. Lessons introduce new concepts using constant interactivity which keeps learners on-task as they practice and build confidence. New skills are reinforced using carefully designed activities that are highly motivating and promote reading success.

Part 3 Dot-to-dots & Part 4 Letter recognition

The dot-to-dot activities are a fun way for learners to learn correct letter formation. As withdrawing the letter shape in the air, the physical act of doing this activity boosts learners’ memory for the shape of each letter. It also helps

counting skills!

Part 4 Vocabulary & Part 6 The e-books

This vocabulary-building activity ensures that children know the words used in the reading books.

Part 5 is an electronic book, with audio support, that learners can read online. Printed versions of these books are also available.

Part 6 The egg hatches

The learner is rewarded for completing the lesson with a new creature that hatches and becomes part of their online collection. Each Reading Eggs critter links to the content of the lesson, i.e. Catty Cake is the Reading Eggs critter for the letter Cc. In the My Critters section of the website, a matching card shows that Catty Cake lives on a cozy cushion, is friends with a cow and a camel eats corn and carrots and loves to cook cakes.

Programme Successes

  1. Learners ability to follow through instructions
  2. 80% of the learners ability to navigate through the Mathseeds and Reading Eggs programme and using their login credentials without guidance.
  3. 147 consistent active user on the Mathseeds and Reading Eggs programme
  4. 50% of the learners completed the tasks in the required time

SHIFT FOR GRADE 9 – WESTERN CAPE

In October 2021 we introduced Skills, Holism, and Innovation for Tomorrow (SHIFT PROGRAMME). SHIFT for Cape Town includes coding, and integrated classroom teaching onto a digital platform for our grade 9 learners in Western Cape.

Western Cape learners are traditionally literate (they can write and read), but in today’s digital world, being literate is not enough anymore, digital literacy is highly needed as we are in the fourth industrial revolution. We intend to go in-depth than the simple use of computers, we want learners in our programme to understand the dangers and precautions that the use of technology requires.

This programme introduced our learners to online learning and how to use and find opportunities using digital platforms.

Programme Feedback

  • Some learners were using a computer for the first time since foundation phase at their schools, some indicate that they only access laptops when watching movies, but they never used them for any other educational purposes.
  • At the beginning of this programme our learners most of them did not even the function of certain buttons in a laptop. Now learners can work in Microsoft Office package, which we are hoping that we will deepen their understanding as we go continue with the programme.
  • Our coding class was very difficult for learners at the beginning as it was solely online. They ended up gaining independence after a few sessions.
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